Myrorvir

Myrorvir of the House Orvir lived in Ust Natha, a Drow city in the Underdark. Their family, like many, kept secrets to their house. The Orvir had a specifically famous spell known in Ust Natha to protect Matriarchal leader of their city, Ardulace. When the gruesome House Phaere decided they should control Ust Natha, they coordinated simultaneous assassinations of the entire House Orvir. Vaelorvir, father to Myrorvir, bestowed upon Myrorvir the cryptic knowledge of the secret magics of House Orvir, before the poison in his veins ended him. With the death of his kin filling his thoughts, Myrorvir escaped Ust Natha by hiding underneath a carriage bound for the surface. Avoiding the fate that was meant for, no Drow would ever let Myrorvir live, should he be recognized.
• Myrorvir is prideful of his race, but takes shame in his timely escape.
• Raised through the blood of battle, he quickly draws arms when faced with danger.
• A calculating killer, he will take extreme measures to finish his foes.
• Never a direct fighter or problem solver, Myrorvir prefers to enter any situation with the upper hand, at almost any cost.


Myrorvir, level 2
Drow, Rogue
Rogue Tactics: Artful Dodger

FINAL ABILITY SCORES
Str 8, Con 12, Dex 20, Int 11, Wis 10, Cha 15..

AC: 18 Fort: 12 Reflex: 18 Will: 13
HP: 29 Surges: 7 Surge Value: 7

TRAINED SKILLS
Stealth +13, Thievery +11, Streetwise +8, Perception +6, Acrobatics +11, Bluff +8


UNTRAINED SKILLS
Arcana +3, Diplomacy +3, Dungeoneering +1, Endurance +2, Heal +1, History +1, Insight +1, Intimidate +5, Nature +1, Religion +1, Athletics

FEATS
Level 1: Backstabber
Level 2: Weapon Focus (Light Blade)

POWERS
Rogue at-will 1: Piercing Strike
Rogue at-will 1: Sly Flourish
Rogue daily 1: Blinding Barrage
Rogue encounter 1: Fox’s Gambit
Rogue utility 2: Sneak in the Attack

ITEMS
Leather Armor, Dagger (20), Adventurer’s Kit, Short sword

posted : Tuesday, June 9th, 2009

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The May 28th Session

Myrorvir the drow rogue, Xander the halfling bard, Yakov the goliath warden, and Fingolfin the eladrin warlord washed ashore in a strange land. As they tried to figure things out for themselves, they gained the local reputation of The Five. Five, because a fifth also washed ashore. A Cloaked Stranger, who some have observed to be human, checked in to the Fancy Pony Inn on day 1 of 5 of The Five’s stay. On day 3, the stranger checks out. On day 5 The Four set out west in search of the Stranger, who, according to the Clockmaster of Broadrook, was headed west to The Tangled Black. There are few answers and many questions.

The Four encountered Goblins, twice. A scouting party on the outskirts of Broadrook and a small gang on the western road towards Mozel Forest. They freed a man who had been held captive for days. He helped them find a raft and took them across an inlet, shaving a day’s journey off The Four’s quest to The Tangled Black.

Before them, now, is Mozel Forest. It’s thick and wild, and The Four have no guide.

posted : Friday, May 29th, 2009

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“Ooh I don’t think you should GO west. Ain’t no one in my family ever gone farther than Gyrestone and frankly speakin’ the farther you get from Bread, the worse off you are.” - Engar Terbullick, a Geographer from Bread.

“Ooh I don’t think you should GO west. Ain’t no one in my family ever gone farther than Gyrestone and frankly speakin’ the farther you get from Bread, the worse off you are.” - Engar Terbullick, a Geographer from Bread.

posted : Sunday, May 17th, 2009

tags :

Contained within a valley of chilled forest and stone, its small population of fifth-generation settlers make due, lacking all knowledge, now, of how they got there.

Contained within a valley of chilled forest and stone, its small population of fifth-generation settlers make due, lacking all knowledge, now, of how they got there.

posted : Sunday, May 17th, 2009

tags :

posted : Sunday, May 17th, 2009

tags :