Myrorvir
Myrorvir of the House Orvir lived in Ust Natha, a Drow city in the Underdark. Their family, like many, kept secrets to their house. The Orvir had a specifically famous spell known in Ust Natha to protect Matriarchal leader of their city, Ardulace. When the gruesome House Phaere decided they should control Ust Natha, they coordinated simultaneous assassinations of the entire House Orvir. Vaelorvir, father to Myrorvir, bestowed upon Myrorvir the cryptic knowledge of the secret magics of House Orvir, before the poison in his veins ended him. With the death of his kin filling his thoughts, Myrorvir escaped Ust Natha by hiding underneath a carriage bound for the surface. Avoiding the fate that was meant for, no Drow would ever let Myrorvir live, should he be recognized.
• Myrorvir is prideful of his race, but takes shame in his timely escape.
• Raised through the blood of battle, he quickly draws arms when faced with danger.
• A calculating killer, he will take extreme measures to finish his foes.
• Never a direct fighter or problem solver, Myrorvir prefers to enter any situation with the upper hand, at almost any cost.
Myrorvir, level 2
Drow, Rogue
Rogue Tactics: Artful Dodger
FINAL ABILITY SCORES
Str 8, Con 12, Dex 20, Int 11, Wis 10, Cha 15..
AC: 18 Fort: 12 Reflex: 18 Will: 13
HP: 29 Surges: 7 Surge Value: 7
TRAINED SKILLS
Stealth +13, Thievery +11, Streetwise +8, Perception +6, Acrobatics +11, Bluff +8
UNTRAINED SKILLS
Arcana +3, Diplomacy +3, Dungeoneering +1, Endurance +2, Heal +1, History +1, Insight +1, Intimidate +5, Nature +1, Religion +1, Athletics
FEATS
Level 1: Backstabber
Level 2: Weapon Focus (Light Blade)
POWERS
Rogue at-will 1: Piercing Strike
Rogue at-will 1: Sly Flourish
Rogue daily 1: Blinding Barrage
Rogue encounter 1: Fox’s Gambit
Rogue utility 2: Sneak in the Attack
ITEMS
Leather Armor, Dagger (20), Adventurer’s Kit, Short sword


